home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Resource Library: Multimedia
/
Resource Library: Multimedia.iso
/
hypertxt
/
msdos
/
montana0
/
jnl.029
< prev
next >
Wrap
Text File
|
1993-03-11
|
6KB
|
121 lines
COGITO ERGO LUDO / This item is <abridged>.
Cogito Ergo Ludo
Volume 1, Number 1
October 1992
Editor: Tom Czarnik
Email: game-dev@netcom.com
Subscribing:
------------
The journal is available in these versions: ASCII, Postscript,
and RTF. You can subscribe to the mailing list for issues or new issue
announcements, or use our anonymous FTP archive: ftp.netcom.com
192.100.81.100 in /pub/profile/game-dev. This archive is the official
distribution point for the Internet, with only 3 months of back issues
available.
*NOTE: Use the archive during the non-peak hours of 10pm-10am local
time; we are -8 from GMT.
Distribution:
-------------
Cogito Ergo Ludo may be freely distributed in any medium,
as long as no fees are paid for buying the journal, other than the
medium itself. Copyrights are held by the author(s) unless otherwise
noted.
Submissions:
------------
Only plain ASCII text is accepted. If your articles require
graphic illustrations, please specifiy this when you submit and
arrangements will be made for a particular format. Illustrations must
be in black & white; no complex drawings or artwork will be accepted.
*NOTE: FrameMaker documents with illustrations accepted on arrangement.
Copyright 1992, Tom Czarnik
-----------------------------------------------------------------------
COLUMNS
Dialog...
DEPARTMENTS
Viewpiont: The Importance of Infrastructure
FEATURES
5D: A Cyberspace Windowing System - Part 1
by Lance Norskog 5D is a portable implementation of virtual reality and
this 2-part series details the possible applications,
its language, and interaction with current technology.
How Far is the Nintendop Horizon?
by George Stevens Explore the guidelines restricting game design and
& Al Thomas the submission process for licensees. Are they fair?
=======================================================================
Dialog...
Early last year I tried to put together a team of people to produce a
trade journal for computer-based game developers. I wanted to go beyond
Chris Crawford's journal, covering individual research and non-
commercial projects. The Internet seemed like a good medium, allowing
it to have world-wide distribution within days of producing an issue.
And best of all, it's free.
Before I get into what this issue has to offer and what is coming in
the future, I'd like to thank several people for assisting me. Dave
Graves and Stan Shebbs volunteered as technical editors and I hope
they can share their extensive knowlegde. Lance Norskog graciously
gave me permission to print his 5D specification, giving me more time
to complete my own articles. Mike Hackett thought it would be
interesting to produce a Postscript version. He was right and now this
is were most of my energy goes. Finally Bob Rieger, the owner of Netcom,
has given the journal a home at their FTP archive.
The two departments, Viewpoints and Lessons from the Edge, will
alternate each month. The viewpoint will be yours, related to any part
of the industry. Lessons will focus on quality assurance in research,
devlopment, documentaion, and people. The number of articles will
average 2-3, depending on length. I want to keep the jounral no more
than 60 pages (Postscript), but it will be longer for people who
received the ASCII version. This version has not been formatted and
should print any printer. Finally, a Microsoft Word (v1.1) version is
also available, as this is the jounral's native format.
I still need articles; I can't stress this enough. The normal reply
people give is, "I don't know what to write about" or, "It isn't good
enough". I really want to see what people are working on; please
contribute.
Turning toward this issue, I initially teased readers with several
articles (The Evolution of Mapped Objects) which aren't included. They
will be in future issues. Lance Norskog's 5D specification is very
technical and rough, but I think many people will like it. Lance is
continuing to work on a virtual reality system and will be publishing
a book in the future about his new system, based on Scheme. George
Stevens and Al Thomas did a piece on Nintendo's submission
process and bias toward American companies. Next month, Nintedno
will respond the article.
In the future, you'll see articles related to the future of the
game design as a discipline, the role design should play in
development, a profile on developer's groups, and DEVCON coverage
in the fall. I am always open to comments about the journal. This
publication means nothing if it doesn't serve its readers.
...Tom Czarnik
=======================================================================
Viewpoint
The Importance of Infrastructure
by Tom Czarnik
I'd like to ask you two questions: What is the most important part of a
skyscraper and what is the most memorable part of one? Put this article
down and think a minute or two.
... <abridged>
*> Next Month: Nintebdo will address their guidelines and flaws in <*
*> the submission process <*